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TECHNOLOGY
Our technology is designed to
facilitate 3D communication through
a language of shape and other information.
The capabilities of our 3D system include:
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Interpolating and approximating parametric curves and surfaces: Hermite, spline, lagrange, bezier, bspline. -
Function based curves and surfaces. -
Curves
and surfaces based on user-defined mathematical expressions. -
Bilinear,
ruled and skinned surfaces. -
Generative surfaces including extruded, revolved and swept.
- Quad mesh (no-interpolation). -
Region
(surface area with arbitrary boundary).
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Uniform and adaptive
tessellation of geometry.
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Boolean set
operations on polygons and polyhedral solids.
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Trimming and
slicing of
geometry.
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Composite
geometry (solids, surfaces and curves).
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Mathematical
functions: Polynomials, and one and two dimensional
interpolants (linear, cubic-spline, polynomial and rational function).
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Mathematical expressions: Embedded mathematical engine allows
evaluation of user defined mathematical expressions.
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Simple and composite objects (assembly of components).
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Animation tools.
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Proprietary rendering
engine as well as Direct3D rendering.
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Rendering modes: point, line, silhouette, isoparam curve and shaded.
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Multiple cameras/viewports.
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Dynamic tessellation and adaptive rendering.
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Anti-aliasing with built-in
and user-defined filter shapes.
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